I happened to come across this link to an old Torque Engine posting from an early side project prototype (Cyberpunk, 2008).
One interesting idea here is for dynamic path-finding without pre-generated navigation grids or meshes. The main influences here are robotics AI and the study of insect behavior. Through all the reading and life experience on the subject, I’m convinced that insect behaviors can be accurately programmed into AI bots. What really excites me about dynamic path-finding is a future application to robotics. I could have used a pre-generated A* approach, but since this is a personal project I took interest in the challenge of dynamic path-finding in an unfamiliar environment because I think its really cool that it could theoretically be used in real-time for real robots.
Here is a link to the old post:
https://www.garagegames.com/community/blogs/view/15881