I’ve decided to offer tutorials based on my code as I progress through my DEngine project. Expect to see the first few tutorials within the next week or so.
Available, initially, will be tutorials on cross-platform window creation with DirectX 11 and OpenGL 3, and cross-platform object oriented code. This will give a good foundation to build upon so that after window creation, code can have little to no platform dependent code.
Next will be tutorials on the basics of both DirectX 11 and OpenGL 3.2. Then will be examples of the common graphics features used in game engines.